Self-reflexive videogames: observations and corollaries on virtual worlds as philosophical artifacts
PYCNOGENOL 100MG Self-reflexive videogames are videogames designed to materialize critical and/or satirical perspectives on the ways in which videogames themselves are designed, played, sold, manipulated, experienced, and understood as social objects.This essay focuses on the use of virtual worlds as mediators, and in particular on the use of video